Archive for the 'Plugin' Category

Lagoa Multiphysics engine 1.0

Lagoan Multiphysics by Lagoa Technologies Inc show some of the most advance and may I say crazy cool physics effects for 3D I have seen in a while.  Created by Thiago Costa who works for Ubisoft Digital Asts in Montrea as Lead Technical Director.  If this in fact it is developed for use in up coming games engines; then all I can say is watch out Source and Unreal.  But we will have to wait to find out if it’s even developed for game engines  or just a plug-in for 3D apps like softimage, Maya and 3D Max. Maybe will hear some more new about it form Siggraph 2010 in L.A. or from the site http://www.lagoatechnologies.com/. Either way, I can wait to see what Lagoa Multiphysic engine is for.

Lagoa Multiphysics 1.0 – Teaser from Thiago Costa on Vimeo.

Macrograph’s crowd simulator

Macrograph’s crowd simulation system (abbreviated as ‘MCSS’ from now on) is a complete S/W solution to creating crowd animation including motion capture data processing, particle simulation and automatic motion mapping with full body inverse kinematics.

Look like this crowd simulation plugin could be fun to play with.  Link

MacroCrowd Plugin for Maya

MacroCrowd Plugin for Maya